The game features a mix of edge-of-your-seat action with moments of almost hypnotic calm. Lone Wolf is the oldest of the three GMA war games reviewed here. This didn't always work for me as well as I would have liked, but it is still a good way to read up on game play topics of interest. You expand topics with right arrow and tab to the relevant section of the user guide you wish to read. The help system in these games involves using the right and left arrow keys to expand and collapse a tree view of sorts. However, text versions of the user manuals are not hard to find from within the folder where the game is installed. I would like to see the user manuals available from the main menu of these games that is not currently the case. Not so with the three games covered here.Įach game has an extensive amount of documentation accompanying it. Many vintage games by other developers are self-voicing, requiring you to turn off your screen reader of choice. Game action is synchronized with the voice of your screen reader in a way that I have seldom experienced. The only voice acting in these games is in the form of radio transmissions that you receive alerting you to trouble and spelling out your mission objectives. You will find yourself immersed in the sounds of battle as you play. Of course, you can adjust the volume of music and sounds to your liking, or get rid of the music altogether if that is your preference.Īll sounds in the games are of top quality as well. I have never found the music in these games to be intrusive in any way. The musical score in all of these games is top-notch. There are plenty of times when you must make split-second decisions that will make or break you when it comes to successfully completing a game mission. Game play is suspended when you need to take a look at your screen to determine information such as where your enemy is in relation to yourself, and, in some cases, when you need to make decisions about what your next move should be or what weapons you will use to destroy the enemy. If you don't pause game play before you walk to the kitchen for a cup of coffee, chances are you will have lost the game or you will be in serious trouble by the time you return. Enemies will sneak up on you and most likely attack if you do nothing but sit still for a few minutes. The action in all three games takes place independent of what you do. There are a number of things that set these three games apart from many other games that you may have played in the past. Between the custom designed and computer-generated maps, the game play possibilities are virtually limitless. You can discover new lands, manufacture units on your new property, and fight against an enemy that comes at you from the opposite side of the game board. In this game, you control a number of different military units including infantry, war ships, destroyers, and submarines. Perhaps the most ambitious of the three war games offered by GMA Games is Time of Conflict. Don't forget to collect ammunition along the way. As in Lone Wolf, you must complete missions that are assigned to you, such as destroying intelligence bases, neutralizing the enemy, and even disabling a speeding train. In GMA Tank Commander, you drive a tank across beaches, into wooded areas, and through towns. Mission objectives include destroying oil drums and, of course, killing the enemy to name just a couple examples. In addition, the game provides experienced players with the tools to create missions of their own, which they then can share with the gaming community. You must complete a series of missions with specific objectives. Lone Wolf is a World War II adventure where you are in command of a WWII submarine. In this article, we will take a look at three games developed by David Greenwood, founder of GMA Games, that fit into a category I call "war games." Each game has a distinct appeal, but all three share common elements that have drawn me back time and again over the years. One company that has produced a number of games for the blind is GMA Games. Sometimes they are related, and other times they are not. Occasionally, however, one game developer produces a number of titles. Many titles have come and gone, mostly by different developers. I have played a fair number of games since I got my first PC back in the early 90s.
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